How to Play
On this site
- Open Create Game, enter a nickname, and choose a time control (and Ebony/Maple side if you like).
- Optionally set a room password, or check Open to anyone to list the room publicly.
- Copy the invite link from the lobby and send it to your friend (or share the spectator link).
- When both players are seated, tap empty points to place, then tap a piece and a destination to move or fly. After a mill, tap an opponent piece to remove.
- Use resign or offer draw from the side panel; clocks run on the server.
Ways to start a game
Create Game opens a private room: pick a nickname, time control, and optional Ebony/Maple side, then optionally set a password or mark the room Open to anyone. Join with an invite link or room code from a friend. Open Games lists public tables anyone can sit at without a password. Play Bot starts an instant game against Easy, Medium, or Hard — same board and clocks, no second human required.
Invite link vs watch link
The play invite (/play/…) seats a player. The spectator link (/watch/…) lets others follow the game without taking a chair — up to the spectator cap. Share the play link only with someone who should sit; share the watch link when you want an audience. Password-protected rooms ask for the password before a seat is taken; open rooms skip that step.
Using the board on this site
When both players are seated and it is your turn, tap an empty point to place a piece during the placement phase. After placement, tap one of your pieces, then tap a legal destination to move (adjacent along a line) or fly (any empty point when you have exactly three pieces). After you form a mill, tap an opponent piece that is legal to remove. The UI highlights legal targets; the server still rejects anything illegal.
Clocks, resign, and draw
Clocks run on the server and only tick on your turn. If you disconnect, your clock pauses for a grace period, then continues. Use resign or offer draw from the side panel when you want to end early; draw needs both players to agree. Timeout ends the game for the side that ran out of time. After a finished game you can request a rematch from the same room flow.
Nine Men's Morris rules
Two sides — Ebony and Maple — each place and move nine pieces on a 24-point mill board. Form mills (three in a line) to remove opponent pieces. Flying is allowed when a side has three pieces left. You win when the opponent has two or fewer pieces after placement, or has no legal action.
Want the full rules reference? Read Nine Men's Morris Rules.
Want strategy, time-control, or spectating tips? Browse the guides.